Pot
Description
A script used to manage the behaviour of a potion pot.
Pot |
- # animator : Animator
- + bluePot : Sprite
- # circleCollider : CircleCollider2D
- # colouredPots : Dictionary
- - delay : float
- + greenPot : Sprite
- + greyPot : Sprite
- + player : PlayerNum
- + redPot : Sprite
- # sRenderer : SpriteRenderer
- - triggerArmed : bool
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- - CoolDown() : IEnumerator
- # FixedSceneUpdate() : abstract override void
- # ItemLanded(item : Item) : abstract void
- - OnTriggerEnter2D(collision : Collider2D) : void
- # SceneUpdate() : override abstract void
- # Start() : void
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